VR(Virtual Reality) Education
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Overview of the Virtual Reality Education
The Covid-19 pandemic has changed the educational environment for people around the world. Because of this, online learning has become more common, and methods of teaching is transforming by providing technologies such as virtual reality (VR) that can replace real-world experiences. However, virtual reality (VR) also raises health and safety concerns such as physical discomfort (headache, nausea), eyesight problems, and hygiene problems. In response, ISO has issued guidelines to help solve these problems in the educational environment and provide innovative technologies effectively and safely.
Information technology for learning, education, and training
ISO/IEC TR 23842-1, Part 1 (Considerations when using VR content)
It details what to consider when using virtual reality (VR) content in the fields of learning, education, and training. It reduces confusion between real and virtual and helps learners to use virtual reality (VR) technology effectively.
Requirements of ISO/IEC TR 23842-1
- Scope
- Normative references
- Terms and definitions
- Abbreviated terms
- Considerations before use
- Considerations in use
- Considerations after use
ISO/IEC TR 23842-2, Part 2 (Considerations when making VR content)
It presents what to consider when making virtual reality (VR) content in the fields of learning, education, and training. It helps to provide information for health and learning convenience to learners when marking virtual reality (VR) content.
Requirements of ISO/IEC TR 23842-2
- Scope
- Normative references
- Terms and definitions
- Abbreviated terms
- Information for users on the home screen (Initial screen)
- Regular display alert messages
- Design to eliminate recognition discrepancies
- Design to improve user convenience and educational effects
- Provide a management system for teachers
- PrevIAF Outlook_Use of Remote Techniques 21.12.31
- NextMobile learning 21.12.17
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